
Stock S
I modeled some of the houses, palaces, characters, also created the camera for the stock, played with
animation, lightning and render.
Programs: 3dsmax, mental ray, After Effects.
Composition: Eduardo Simas.
Stock S
I modeled some of the houses, palaces, characters, also created the camera for the stock, played with
animation, lightning and render.
Programs: 3dsmax, mental ray, After Effects.
Composition: Eduardo Simas.